I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. I haven't looked at any code obviously, but I would assume they've probably got some sort of entity_summon class or somesuch (covering familiars and other summons, animal companions, and temporary companions like Glut) where a specialized instance of it is called to generate the sphere; easier to change. It’s still useful as a quick dip for some extra burst for a melee class that doesn’t have a bonus action use already. Normally when you throw an axe you do 1d6 + str modifier damage. I personally adored the Fly spell for my Warlock. Monk •. The cons of these gloves seem to seriously outweigh the pros, unless I'm missing. You summon a weapon that can be controlled separately. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. - Spiritual weapon is the obvious one missing from the cleric list. Crossbows will nok work like they do in phb. Shadowheart is a level 8 light cleric with 3 skeletons. From that point on, it is basically carrying a shield, and spells. Finesse. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. Level 8 you get your own free divine smite on many subclasses. Thus, when cast at 3rd level, you could have spiritual weapon do 1. I'll look more closely and see if I can spot whether they've already used their reaction. whether or not it's better really depends on the DM and whether or not they take advantage of that fact. Weapon Skills. It doesn’t move very fast but it has the little wings move icon to move it where you want it to go. Inner Peace, Outer Rage: Barbarian 8/Monk 4. However, they do have many things they share in common, and in this BG3 Spellcasting Guide we’ll go through what those things are and just how they work. I may have to add it to my list and see if it is just bugged or not. ago. Bards can play a drum, flute, lute, lyre, or violin. This is an instructional guide and template to be used by anyone who wants to create BG3 Weapons and Armour mods. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Ideally though you don't want more then 2 for the most part. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Such spells are called Concentration spells, and this requirement will be clearly labeled with the Concentration tag in the spell's description. Sethan is one of the Greataxe Weapons in Baldur's Gate 3. Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). 1. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. If any of your characters has the chance to learn this Reaction, take it. At least one in your party needs to be spamming true strike as well. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. It’s due to the max movement spiritual weapon can do. Such is the Shadowheart, and players might want to know a few subclass options alongside an overview of a few Baldur’s Gate 3. It's not just for stabbing. Components: V, S. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. g. Join. However, since we’re going to make her into more of a Roguish character, you will want to respec these eventually, with a priority of Dexterity and Wisdom, and some Constitution. Finesse. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. • 6 days ago. Weapon Bond. It can Fly using its Movement Speed. especially at low level. Keep in mind this is not a complete list, but rather helpful suggestions to. The Clerics main issue is lacking multiple actions, and this helps to solve. As a bonus action spell, Spiritual Weapon earns its place in this list. Some have special enchantmentsDomain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. It's correct within the context of the question. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. And Spiritual Weapon. Gust of Wind. The Harped Sacredstriker is a Quarterstaff you can get in Baldur's Gate 3 (BG3). Seline's Spear of Night, Shar's Spear of Evening. Allies within 9m also regain 1-6 hit points. wiki. All Shortswords In Baldur. This Weapon receives its own turn in combat. There are melee builds for clerics. War Domain is a Subclass of Cleric in Baldur's Gate 3. Pros and Cons. I disagree about light though, because it does say you can cast it on an object a hostile creature wears, and the creature can make a saving throw to avoid it. This probably isn't quite the simplest (from a programming perspective) implementation TBH. Consider summoning Guardian of Faith and Spiritual Weapons, or using some more control-oriented options like Hold Person and Banishment for harder fights. For the rest of your turn, roll ranged damage twice and use the highest result. Spiritual Weapon: Greataxe is a Level 2 Evocation Spell. Per page: 15 30 50. So, it can be used alongside other spells. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. The level 3 cleric spell Daylight can either. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. One of Baldur’s Gate 3 favorite characters is Shadowheart, and we can see why. And you can cast both create water and glyph of warding if you're hasted (via the spell or the potion). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So how many can you cast before the first one runs out. It can Fly using its Movement Speed. 2nd level I'm getting spiritual weapon. Greataxe: Martial Proficiency, Two-Handed. Duration: 10 turns. Allandra's Whelm: 1d8+2 Piercing +1d4 Cold. ago. The list just stays there, with the only active option being "Cancel End Of Turn". W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. BG3 Only Lets A Character Use Divine Intervention Once. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. 9. There is also the nyrulna, the thunder trident. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 9. Spiritual Weapon and perhaps other summon spells deserve extra attention in this guide because of how well they combo with Sanctuary. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The weapon is Ethereal, Immune to Psychic. The exception to this is the Cultist Brand, which deals 1-8 Bludgeoning Damage. Berserker 5 would let you throw 3 times while under the effects of Rage. Description: Infuse a weapon with arcane energy. The Shouting Fencer: Barbarian 7/Rogue 5. 3d4 (3~12) Thunder damage. The vertical distance still counts as movement for flying so when you fly up a. I get create food if I don't have goodberry. The spiritual weapon nerf broke my heart. Summons a floating weapon that can attack enemies. BG3 is the third main game in the Baldur's Gate series. Only one Spiritual Weapon may be summoned at any time. Joined: Feb 2022. Proficient with Quarterstaves and Light. This spell is kind of vital for any cleric to do decent, consistent damage. Creslin321 # 698611 15/10/20 04:17 AM. ). The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. Update coming eventually. +more that certain things shouldn't be allowed (e. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. I agree that it's not worth using in short combats, but when used against the tougher fights of the day it's a very effective tool for what it costs. Weapons. Concentration is a special Resource used by certain Spells. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Think about what you want from cleric. The Mage Slayer Feat allows you to take an attack of opportunity. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. ) to any attack and damage rolls made with this weapon. Ideally though you don't want more then 2 for the most part. BG3 is the third main game in the Baldur's Gate series. Stats: 2d6+1 Slashing, Two-Handed. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. This spell is kind of vital for any cleric to do decent, consistent damage. Yes. 5) to one target and force it to provoke multiple Attacks of Opportunity Command can make the target(s) lose an entire turn. And a Spiritual Weapon weapon attack. In BG3, you actually have to hurt a creature for sanctuary to end. i don't know if i'd go that far, but 5e's rules are significantly less complex by design, to let people focus on roleplaying. This mod is sample of what is possible with Baldur's Gate 3 modding. Radiant damage. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. They just excel in AOE blasting. Duration: 10 turns. By taking one level in wizard and eleven levels in cleric, you can utilize the full potential of level 6 cleric spells and level 6 wizard spells, thanks to wizards’ ability to learn spells. 13. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Originally posted by Hex: This is 5e, magical weapons are non-existent. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. BG3 Spirit Guardians is one of the most versatile and powerful spells available to Clerics. The weapon becomes magical, receiving a +1 bonus to Attack and. It serves as a template mod and a modder's resource for creating Weapon and Armor mods. Creatures. A lot of the alternative choices presented in the video - i. Automatically attack an enemy moving out of your reach. A weapon made of pure magical force materializes and attacks foes you designate within range. Create Undead = Ghoul. Create Undead = Ghoul. Take away its Fly action or fix the obvious bug. Level: Lvl 1 spellSample Equipment Mod. The weapon you use isn't important other than the damage range. You can choose between several different weapons, and each has a. SW is a great spell, absolutely. All Helmets In Baldur’s Gate 3 →. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. If they attack from stealth with a melee dual wield build, they consume 1. Once it's turn comes around you can control it like another character. Summon a floating, spectral Halberd that attacks your enemies alongside you. Place Location Coordinates; Blighted Village: Basement of the house in the north of Blighted Village in a chest on the upper ledge in the northeast corner. ; Some legendary weapons, like the Devotee's Mace, deal good damage but lack useful passives and actions. It can be wielded in either one hand or two; as a one-handed weapon, it dishes out. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Description. This takes after 5E. Spiritual weapon deals: (1d8+5) * 0. Diamondsbane: If an adamantine weapon hits. The forge will turn blue. it is the Eldredge blast of cleric spellsThough both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. While there’s a difference in budget and studio size. Damage/Effect. They can fight well, but never as well as a primary warrior class. Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. Added katanas as a finesse weapon. Description. It deals an additional 2d6 damage to creatures with multiple sets of eyes. From the dropdown selection, choose ‘Examine’. The summoned weapon can last ten turns. Having a floating halberd by your side effectively grants you an extra attack per turn. The seemingly endless possibilities and numerous. It receives the following Class Action:Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Weapons can have various special properties: Property. Spiritual Weapon’s initial cast is a leveled spell. RELATED: Baldur's Gate 3: Unusual Race, Background, And Class Builds Worth. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. 11 combinations with: Permanent. Even if they save they'll take the equivalent of full damage. Shield. break it. Tempest: Fog Cloud is amazing in BG3,. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. Equipping this weapon gives you Immunity to falling damage. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. Players should focus more on spending their ability points in Wisdom and go for skills like Perception, Survival, and Animal Handling. with all the verticality on BG3 i find my weapon just wandering around getting to enemies than doing anything else. Activate the forge again now that it's blue, insert a mundane item. Bonus Action Heal: Make the most of your bonus action heal in conjunction with primary action based heal. e. All the information about the Spiritual Weapon: Trident spell in Baldur's Gate 3 (BG3). All the information about the Spiritual Weapon: Greataxe spell in Baldur's Gate 3 (BG3). As a cleric main in both tabletop. Bonus Action. Components: V, S. Green (roll above enemy’s AC); A confirm hit on the enemy. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. See the. Enchantment (+1, +2, +3) This weapon is magically enchanted. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Telekinetic, do not exist in BG3 as they come from Tasha's. - Top - End - #6. Thief 4 / fighter 6 / Ranger 2. Creatures. It makes spiritual weapon kind of useless. You can choose between several different weapons, and each has a different Weapon Action. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. It’s best to summon it where you want it to be initially. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. 5d8 plus your spell casting mod. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Baldur's Gate 3 best weapons in Act 1. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. 0. Shield. Or, in other terms, your plot armor card can only be played once. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. BG3 is the third main game in the Baldur's Gate series. Contents. Now read on to learn more about BG3’s Legendary weapons and gear. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. Joined: Sep 2020. Summon your spiritual weapon for more damage. Us, 3. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. When multiclassing comes, you might want to multiclass in to fighter or similar. 3d4 (3~12) Thunder damage. • 1 min. Throw in Divine Strike and Spiritual Weapon, and it seems to. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. The following table shows you the features you get while multiclassing as a Barbarian in BG3: Level. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. Creatures cannot make opportunity attacks when: Wielding ranged weapons. Duration: 10 turns. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. Vision of the Absolute is a really good weapon for a defensive-oriented character. Baldur’s Gate 3 is an immersive roleplaying game set in the Dungeons & Dragons universe. ago. Since Shadowheart begins BG3 as a Trickery Cleric, her Ability Scores are more in line with what a typical Cleric would use. Ketheric’s Warhammer is a weapon that can be looted from the final boss of Act 2. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Enhance Ability gives advantage on any out-of-combat check in the game. -3rd Level Domain Spell “Spiritual Weapon” is replaced with “Aid”. So really a 2 turn kill. At higher levels, though, it really adds little value. Damage/Effect. It's just summons in general. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. : X:-439 Y:-375: Shattered Sanctum: At the north of the Goblin Camp you’ll find the Shattered Sanctum. Ever thought about how some weapons are just plain bad?. Read on to learn more about the Harped Sacredstriker, including its stats, effects, as well as how to get it, and more!. BabyPandaBBQ. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. 24 comments Add a Comment Zakalwen • 3 mo. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. . BG3 is the third main game in the Baldur's Gate series. Third idea is kinda dependant that spells that are supposed to be in the player's handbook will be added at launch, but the idea is thus: 5 lvls of totem barbarian / 4 lvls of Thief rogue /3 lvls of war cleric. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. You can talk your way out of fights. If you spend a move action directing it to attack a target, it will continue attacking. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. The amount summoned depends on the spell and spell level. The amount summoned depends on the spell and spell level. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. The best Barbarian multiclass options in BG3. When the wearer Jumps, they deal DealDamage (1d4,Thunder) in a Distance (3) radius upon landing. Updated: 09 Nov 2023 19:51. Light clerics don't have heavy armour proficiency, so you'll need to invest in dex. Recommended Bard Races: Human – Humans grant Shield Proficiency, which enables your Bard to gain an extra +2 to their AC by wielding a Shield in one hand. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. Yes, spiritual weapon doesn't require concentration but it still requires your interaction with it every turn to operate. With a damage range of 6 to 13, it's no slouch. 8. They have a range of 1. For weapons, take a dagger/shield and a light crossbow. wiki] Ah yes, half of the oft loved or hated Polearm Master + Sentinel combo with a 'Reach' weapon like a Halberd. 1. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. Your game plan is to start a fight with spiritual weapon and spirit guardians, then run into the enemies. A spell with the Concentration tag requires the caster to continuously put focus into the spell in order to maintain its effects. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. At 11th level a Strength based fighter should be able to throw 3 axes. When you cast the spell, you can make a. All the information about the Spiritual Weapon: Halberd spell in Baldur's Gate 3 (BG3). ago. . Yellow (roll near or same as enemy’s AC); Good chance of landing a hit but can be. It's too high a slot for something that requires an attack role every round and can easily be lost. Spiritual weapon and spirit guardians are more. They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. gmanlee95 • 4 yr. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Helldusk Gloves. Rangers have very useful companions. Adamantine Weapons. are we thinking of the same weapon? there is a legendary that gives TWF for free if held in the offhand but also gives an almost unconditional +7 damage if held in the mainhand, and 7 damage is somewhere between "somewhat better" and "incredibly. 3. Description. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Lack of spiritual weapon is noticeable with their current action economy. The Abyss Beckoners gloves give the wearer an aura that grants resistance to all damage except Psychic to any summoned creatures, but at the risk of being driven mad at the end of each round if they fail a wisdom saving throw. 8: raise dead. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. Magic Weapon is a Lvl 2 Spell from the Transmutation school. (I'd say up to the DM, but I may be missing something. 2 with standard throw and 1 with frenzied throw. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. Optional File is the good old BAT file installer where you can pick options. r/BaldursGate3. It's a must-take for melee combat clerics. r/BaldursGate3. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. Inflict Wounds. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Opportunity Attack is a Reaction in Baldur's Gate 3. This means that using your bonus action to cast a spell with a level (i. ThunderwaveMultiple cleric summons can also co-exist, just not more than one of the same (unless undead). Opportunity Attack Information. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. The issue is it becomes the bread and Spiritual Weapon, the butter of the class so it's not that fun to play because in most hard fighters in Tier 2 and Tier 3 even, Spirit Guardians or upcast Spirit Guardians is the answer. This pak forces the story to recompile, allowing pak mods to work with the Full Release of Baldur's Gate 3. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. BG3 is the third main game in the Baldur's Gate series. Best Gale Build: Cleric Wizard Multiclass. Weapon Properties in BG3. There are three main classes that use quarterstaves in BG3: Sorcerer, Wizard, and Druid. A spiritual weapon cannot be attacked or harmed by physical Originally posted by Indure: It has been changed to have a health and be targetable. You can then target your enemy with specific spells and ammunition types they are weak to. The spiritual weapon nerf broke my heart. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc). Hem-Lark. Barbarian Feature (Primary Stat – Strength) Level 1. for instance, Spiritual Weapon lasts 10 turns, whereas Animate Dead lasts indefinitely (or until a long rest, at least). In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. It remains useful up until lvl 5 where simply being a class that gets extra attack is usually better. BG3 is the third main game in the Baldur's Gate series. Damaging a target requires an attack roll (as opposed to a saving throw or an automatic hit) so Spell Sniper applies.